// SO HE ATTACKS THE FIRST TIME, INSTEAD OF SPEAKING -BES
~Çü = 2
:TOP
// MAKE SURE IT'S OK TO MOVE AROUND AND ATTACK
I ( .ÇéÇâ != $üì ) THEN
{
â
J #Çé
}
~ÇÇ = @Ç¥ MONSTER_MOVE 10 // 10 CM FLEXIBLE RANGE
I ( ~ÇÇ > 0 ) THEN
{
N ( ~ÇÇ )
{
U 2
I @Çô ("atk_m2") != $Ç╝ THEN
M ATK_M2 CONTINUE
X ÇÇ
U 4
U 6
┴
X ÇÇ
U 1
U 7
I @Çô ("atk_m7") != $Ç╝ THEN
M ATK_M7 CONTINUE
X ÇÇ
U 10
U 8
I @Çô ("atk_m8") != $Ç╝ THEN
M ATK_M8 CONTINUE
X ÇÇ
U 3
U 9
I @Çô ("atk_m9") != $Ç╝ THEN
M ATK_M9 CONTINUE
X ÇÇ
}
}
E // POSSIBLE ATTACK HERE
{
I ( ^ïú ) THEN
{
@Ç¥ NURSEBOT_DEFEND
~Çü = 1
}
E
{
N ( ~Çü )
{
U 1
//@@@ TRANSLATE F
^ïÜ = @Ç║ `ü¥ "NB: Subject must stay in bunk.~Recuperation is mandatory. /FLe sujet doit rester allongé.~Repos obligatoire. /GPatient muß liegenbleiben.~Heilung erfordert."
^ïÖ = @Çÿ ( `ü¥ )
@Ç¥ WAITFORNURSEBOTSPEECH
X Çü
U 2
M ATK_SYRINGE
~Çü = 0
X Çü
}
~Çü = ~Çü + 1
}
}
â
J #Çé
}
{ NURSEBOT_DEFEND
^ïú = 0
M DEFEND CONTINUE
// KILL OFF ANY SPEECH WE MAY BE DOING
^ïÜ
^ïÖ
//@@@ TRANSLATE F
^ïÜ = @Ç║ `äÆ "NB: Violence is counter-productive. /FHYPOROBOT= La violence entrave la productivité. /GAnwendung von Gewalt ist nutzlos."
^ïÖ = @Çÿ ( `äÆ )
^ïÜ
//@@@ TRANSLATE F
^ïÜ = @Ç║ `äÉ "NB: This unit is shock resistant./FHYPOROBOT= Cette unité résiste au choc. /GDiese Maschine ist erschütterungsresistent."
^ïÖ = @Çÿ ( `äÉ )
^ïÜ
:LOOP
I @Çô ("Defend") = $Ç╝ THEN
{
â
J #Çä
}
}
{ WAITFORNURSEBOTSPEECH
M ATK_STAND CONTINUE
:TOP
â
p TEN_DEGREES
I ( ^ïú > 0 ) THEN
é
I ( @Çó ( ^ïÜ ) == $Ç╝ ) THEN
J #Çå
}
{ FIRSTBOT_STIMULUS( _DAMAGE )
P ~Çü
:GOT_HIT
// IF NURSEBOT'S "back" IS TO THE PLAYER, THE BOT IS
// SUSCEPTABLE TO BOUNCINESS WHEN HIT.
~Çü = @ÇÖ ()
I ((~Çü > 150) || (~Çü < -150)) THEN
{
.ÇéÇâ = $üÅ
//MAKEFLATOBJECT(BOOM,SPARKS1,CURFIG)
@Çå (`Çí )
₧ AVDBAR3
₧ AVDBNK3
@Ç¥ NURSEBOT_DAMAGE
@Çì NURSEBOT_BOUNCING
é
}
I ( @Çó ( ^ïÜ ) == $Ç╗ ) THEN
{
^ïÖ
//@@@ TRANSLATE F
^ïÜ = @Ç║ `ü₧ "NB: Subject must comply~with all instructions. /FHYPOROBOT: Le sujet doit se soumettre~à toutes les instructions. /GPatient hat sich~allen Befehlen zu fügen."
^ïÖ = @Çÿ ( `ü₧ )
}
@Çì SLUR_ENEMY_SPEECH( ^ïÖ )
^ïú = 1
é
:HIT_PLAYER_ATK_SYRINGE
^ïó ++
// THIS MAKES IT SO THAT THE PLAYER IS STABBED TWICE, KNOCKED OUT ONCE
// AND THEN STABBED AD INFINITUM. SHOULD EASY THINGS UP ON THE
// FIRST TIME PLAYER. -KLD
I ( ^ïó != 2 ) THEN
é
// WHEN PLAYER IS HIT BY THE SYRINGE, KNOCK HIM UNCONCIOUS
@Ç¢ ( PLAYER )
A OFF
//@@@ TRANSLATE
Q "Your vision begins to blur... /FTa vue commence à se troubler... /GAlles verschwimmt vor deinen Augen..."
M DIE
@Ç¢ ( FIRSTBOT )
r CURFIG OFF
Z CURFIG OFF
u CURFIG OFF
è ON
┬
A OFF
D 5 IMPACT
^༠= 0
@Çì REVIVELEX
@Ç£ HIDE
// UNCOMMENT IF WE EVER GET THIS ENDGAME ART... -BKA-
// IF( _LEX_DRUGGED = 3 ) THEN
// {
// THIS WILL BE A FLIC, LIKE THE INTRO, WHERE MASTABA
// IS LEANING OVER YOU FUCKING WITH YOUR HEAD AGAIN
// CAPTION "RUN ENDGAME= MASTABA TRIES AGAIN..."
// }
// ELSE
// {
// DAMAGE 5 IMPACT
// @PROCESS GOODMORNINGLEX
// }
@Ç¢ ( PLAYER )
A ON
é
}
// MAKE THE DEFUALT STAND "bouncing" IF IT IS INDEED "bouncing"
{ FIRSTBOT_ATK_STAND
I ( .ÇéÇâ == $üÅ ) THEN
M BOUNCE CONTINUE
E
M ATK_STAND CONTINUE
}
{ NURSEBOT_BOUNCING
P ~ÇÇ
^ï¢ = 0
A OFF
r CURFIG ON
M START_BOUNCE
M BOUNCE CONTINUE
( ^ïÖ )
^ïÖ = 0
I ( ^Ä│ > 0 ) THEN
i LEX COMBATCLUE
:LOOP
â
I ( ^ï¢ == 1 ) THEN J #Çì
I ( @Çó ( ^ïÜ ) == $Ç╗ ) THEN
{
~ÇÇ = @Çà ( -6000, -1200 )
//@@@ TRANSLATE F
^ïÜ = @Ç║ `ü₧ "NB: Subject must comply~with all instructions. /FLe sujet doit se soumettre~à toutes les instructions. /GPatient hat sich~allen Befehlen zu fügen."
^ïÖ = @Çÿ ( `ü₧ )
( ^ïÖ , ~ÇÇ )
}
J #Çî
:END_ME
(^ïÖ )
}
// FOLLOWING ARE LISTED THE POSSIBLE DECALS CAYNAN CAN HAVE APPLIED
// CAY0PIC.FLC = PICTURE (THIS IS THE FLIC CONTAINING ALL DECALS)
// (ORIGINAL TXM MUST BE REDRAWN BEFORE DECAL UNLESS NOTED) (RESTORE) (FISTS)